In this talk people from Paradox talk about the things they look for in pitches and the things they do to make games that do well for them, they explain their ‘pillars’ and of course this is invaluable insight into a successful game’s company process from which you can learn a couple of things even if you aren’t aiming to ‘pitch to them’:
This talk – despite the title – is actually about what you should expect a publisher to do, more than how you don’t need one. It is also a warning message to developers that get contacted by tons of ‘publishers’ when they release their game.
Of course it also has a ton of advice for self-publishing and getting your work out there without a publisher, speaker is also quite entertaining:
One of my favorite GDC talks is about a guy going through the past decade making games, more coming with similar tone and advice:
This is the first video someone made of the game, they found it on itch.io and played, here it is:
They even found a few bugs and that pushed me to fix them asap – the new build is already up.
Some updates I made as the alpha has been given to people to check out. I also worked on the character controller and camera controller in general, making tweaks and speed adjustments to make it more enjoyable and smooth for the testers.