Tag Archives: gameplay

First version of axe throw

So this is Jack McLantern – my take on the Jack o’ lantern myth – what happened after the guy who convinced Satan not to take his soul… well it’s not as dire as it sounds. Apparently Death now needs his – your – help – and since you are stuck in purgatory he brings you to the mortal plane to help him clean up some shenanigans and maybe he can help you find your way as well.

Drawing from Tim Burton which is not obvious at the moment, but will be when I start implementing more final graphics and inspired by Medievil and the adventures of Sir Daniel Fortesque (which was also inspired by Tim Burton), I wanted to make a 3rd person cartoony action platformer instead of the usual realistic/dark/grim stuff I usually aim to make.

After playing some Medievil I noticed that it has a lot in common with God of War: let’s fight enemies, find chests and kill bosses.

This God of War parallel gave me the idea for the weapons McLantern would use: an axe. So the idea started fleshing out and a coding thingy wanted to be made, getting a Kratos like axe in Unity.